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 Amelia Rose

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Amelia Rose
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Amelia Rose


Posts : 5
Join date : 2010-11-26
Age : 50
Location : Mercia, South Island

Amelia Rose Empty
PostSubject: Amelia Rose   Amelia Rose I_icon_minitimeMon Jan 03, 2011 11:04 am

Headline:

“He who lusts for the beauty of the rose shall succumb to her poison thorns, for only hands with a gentle hold will bypass her fatality… It is he who shall be entangled in her ivy embroidery and remain there, kept in her lethal caress and admired beside her magnificence forever more.” –Amelia Rose


General Information:


Full Name: Amelia Rose

Aliases:Vyairta Amelinda, Mistress Amelia, Demoness of Desire, Viper, Rosy Malevolence, Pink Rose, Lady Lust

Nicknames: “Amy” [General]; “Pinky” [Kayjay, Berial, Galen]; “Ames” [Lavender, Sonic, MHZ-Sonic], “Aimee” [Avarice]; “A-Baby” [Raizo]; “Rosy” [Lance, Amethyst, Scourge, MHZ-Scourge]; “Pinky-Pie” [Rhouge]; “ Shortcake” [Sergio]; “ Shortie/ Shorty” [Rhouge]; “Sugabottom” [Bizzeh]; “Bellydragger” [Sergio, Lulu]; “Shrimp-puff” [Bizzeh]; “Rosebud” [Julian, Rhouge]; “Tastycake” [Fang]; “Ame” [Rush]; “Amelicious” [Drago]; “Mrs. Sexy” [Raizo, Julian]; “Little Bit” [Nexus]; “Battie/Batty” [Jiaat], “Lady” [Carnage]; “Bosslady” [Carnage, Nexus, Melchior, Maverick]; “Domi” [Melchior ]; “Pink” [Maverick], “Pinkers” [Syndra], “Pinkachu” [Lavender], “A-Babes” [Raizo] “Love Muffin” [Berial], “ChiChi” [Seryne], "CookieLady" [Vergil]

Physical Age: 21

Mental Age: 16

True Age: 37 Mobian Years

Gender: Female

Sexual Orientation: Bicurious

Mate: N/A

Marital Status: Single

Alignment: Dark

Morals: Chaotic Neutral

Team Formation: Flight

Team Name: Team Severity, Sector 1

Date of Birth: September 23rd

Zodiac: Virgo/Libra

IQ: 135

Economic Class: Upper Class

Birthplace: Julaya Memorial Hospital; Kingdom of Mercia [Mobius, Mystic Haunt Zone]

Current Residence: Temple of Aztherah; Sahara Desert [Earth, Milky Way Galaxy]

Occupations: Caterer, Secretary, Vyspirian Vyairta

Personal Quote: “Awww, Stop, you’re gonna make me blush……”


Appearance:

Species: African Pygmy Hedgehog

SubSpecies: Vyspirian/Succubus Hybrid

Blood Type: Type T, exclusive to the Vyspirian race

Race: Caucasian/Mobian

Height: 2’10; 3’1 when in her trademarked boots

Weight: 63 lbs, 93 lbs including wings

Wingspan: 10 ft width wise; 2’5 height-wise

Eye Color: Golden-Rimmed Emerald; Serpentine pupils

Skin Color: Paled Peach

Fur Color: Carnation Pink, the only exception is her chest, torso, thigh area, her arms, and the underside base of her tail, which share the pale tone of her nearly flawless skin

Favorite Foods: Serpentine and/or poisonous creatures, Sugar Cookies, Cherries, Italian Dishes

Clothing Style: A sleek, form-fitting strapless black dress and a red, high-collared jacket with her clan’s insignia on the back of the collar. Amelia dons a pair of matching 3-inch high heeled boots with distinct black markings down the center length. She is barely ever seen without the spiked red headband she wears on her head and the black leather choker around her neck.

Jewelry: Two golden hoops in each ear and a barbell clitoral piercing

Scars/Markings: A semi-serrated darkening of her muzzle curving just beneath her eyes and extending into the lower portion of her muzzle, a small healed scar running diagonally beneath her right breast, and a fully healed Vyspirian symbol branded on her right upper thigh.

Personality:

Attitude: With the beauty of a rose and the deadliness of its thorns, everything that is and will ever be Amelia Rose is entirely contradictory to say the least. Reminiscent of her prime counterpart Amy Rose, Amelia is generally sweet-natured, affectionate, caring, motherly, and very playful, aside from a few minor temper tantrums. However, this side of Amelia is only exhibited when she remains in the midst of individuals she either admires or respects dearly. Unlike Amy Rose though, Amelia developed a split personality disorder due to several traumatic effects in her life and afterlife, and her underlying yet mild insanity brought on by the Ring of Acorns’ violent side-effects. This disorder is characterized by the ranging personality shifts from sweet and motherly to sadistic and malevolent instantly and often with minimal provocation. These shifts in mood are intensified with intense emotion, especially negative ones; and may drive her to become rather unpredictable and engulf her in a crazed psychosis. Like most Vyspirian vampires, Amelia is normally a fun-loving and childishly mischievous individual of optimism, despite her condition and gets her fun my making her friends happy or making her enemies succumb to her. A “social butterfly” if you will, she enjoys the company of friends, family, and some objects of affection; but is not easy to befriend otherwise. Amelia has a hot temper and a low tolerance for annoyance, and will not hesitate to fight off any opponent, even those much bigger than her; especially for the protection of her family. Amelia can be quite possessive and even obsessive in love; a trait originating from unreturned affections, a broken trust, and disloyal lovers, and although she is major flirt like all succubi she is a very loyal partner who will go to great lengths to shower her love interest with affection once it has been found and once she has been tamed.

Life’s Aspirations: In her early childhood, despite tribulations Amelia always hoped one day to be married to her hero, Sonic the Werehog. However as she grew older and matured, her desires shifted into a more realistic domain; now she hopes to be married with a loving partner, and have a big family with at least 4-5 children. Amelia also hopes to keep her mortal “sister” Lavender safe no matter what, as she promised her father she would the night of the Great Destruction in her home world and to assist Julian Severeth in the reconstruction of Vyspirian society.

Social Class: “Trouble-Maker”

Ideology: Reactionary Extremist

Religion: Agnostic

Likes: Shopping, karaoke, manipulating men, getting her way, decomposing things with her venom, receiving compliments, smashing things with her hammerscythe, loud noises, competitions, relaxing massages, being electrocuted, fluffy things, sugar, reptiles, nicknaming individuals, cuddling, adventuring, “blood play” with her mate, biting, playful arguing, and the concept of “complexity”.

Dislikes: Chipmunks, squirrels, thieves, liars, cheaters, non-Vyspirian vampires, other succubi, being insulted (especially being called fat), boredom, being underestimated, embarrassing nicknames, cookies given to her by Bizzeh, being “squeezed” too tightly.

Strengths: Heat, Fire, Decomposed organic matter, corpses, satanic summonings,

Resistances: Electricity, Poisonous substances, Tranquilizers, Non-Vyspirian Hypnotism

Weaknesses: Easily infatuated, adores anything that looks remotely like “Sonic the Hedgehog”, weak will, easily distracted, holy artifacts, presences, water, or places; frigid temperatures.

Fears: Needles, spiders, loneliness, robots, androids, unintentionally killing her love interests, and closed spaces.


Relationships:

Current Family, post-adoption:

Grandfather(s): Vincent Amadeus, [Name unknown to Amelia]

Grandmother(s): Matilda Amadeus, Nina Rosabel

Father: Lance Amadeus-Rose

Mother: Amethyst Rose

Uncle(s): [Name unknown to Amelia]

Aunts(s): Marisol Rose

Brother(s): N/A

Sister(s): N/A

Cousin(s): Robert “O’Hedge”, Jon Hedgechidna, [Name unknown to Amelia]

Son(s): Swift Rose, Frost Rose, Viral Joestar

Daughter(s): Amiyah Renee Rose, Isis Heyden Joestar

Nephew(s): N/A

Nieces(s): N/A

Grandchild(ren): Daven Rose


Pseudo Family, post adoption:

Grandfather(s): N/A

Grandmother(s): N/A

Father(s): Slade Brooks

Mother: Ivanna Brooks

Uncle(s): N/A

Aunt(s): Scarlet Dover

Brother(s): Damien Loneheart, Raizo Silvanus

Sister(s): Lavender Brooks, Sara Brooks, Dana Brooks, Rhouge the Bat,

Cousin(s): Mari-An Echidna, Zax Echidna, Raynor Echidna

Son(s): Melchior Severeth

Daughter(s): Lorelei Severeth

Nephew(s): N/A

Niece(s): N/A


Special Individuals:

Mentors: Mephiless of the Dark, Julie-Sue Echidna

Noticeable Partners: Julian Severeth, Drago Crimson

“Pets”: Sparxter Fox, Cervani, Rose, Sonikku, Chaos, Darkstar

Friends: Jiaat Trent, Rush Lo, Blayze the Cat, Sizz-Lorr Brando, Vergil Balthazar, Seryne Severeth, Angelus Severeth, Carnage, Nexus Shenlong, Syndra Iglacius, KayJay Robotnik, Mica Bloodstone, Avarice Verde, Mallory Maxwell, Suranadi Ambrosette, Mace Vermillion, Chrysante Noxus, Sevira Lockheart

Rivals: Sally Acorn, Sallie Acorn, Fiona Fox, Layla Rosabel, Victoria Monsoon, Rayne Mathius

Enemies: Blazor, Fang, Sergio Cairo, Dr. Robotnik, Metal Sonic 3.0, Lulu Raiden, Rayne Mathius

Known Parallels: Amy Rose, Amelio Rose, Amira Sa'Vyier, Dahlia Valentine, Roselia Rosabel


Overall Stats:

Agility: 8/10

Speed: 6.5/10

Physical Strength: 5/10

Mental Stability: 4/10

Defense: 3/10

Energy Projection: 4/10

Evasiveness: 6/10

Endurance: 9.5/10

Accuracy: 6/10

Dexterity: 4/10

Intelligence: 6/10

Stamina: 9/10

Overall Battle Skill: 8/10

Overall Fighter’s Rank: B rank


Talents:

Phenomenal Pitch: Amelia’s soprano voice is naturally high, and can be used to shatter glass if a high note is held for elongated amount of time, (screaming, singing, etc).

Puppy Dog Pout: Due to her rather illustrious eyes and overall adorable demeanor as a pygmy, Amelia has the ability to sway the opinions, desires, attitudes, and judgments of others when she cries; whether the tears are fake or genuine.

Womanly Touch: Assuming the housewife roles in all of her relationships, Amelia is quite adept at cooking, sewing, cleaning, laundering, and taking care of children.

Perfect Proportion: Born with the recessive gene of the pygmy like her mother and “sister,” Amelia’s body is ill-proportioned; her hips and thighs being much wider than normal, overcompensating for her slim waist, shortened form, and low center of gravity. Normally, she’d suffer because of this trait and her naturally generous breasts tipping her forward; however her large, dense Vyspirian wings sprouting from the uppermost part of her back and her long, heavy tail balance her out perfectly. This coincidence keeps her feet planted firmly on the ground and resists many forms of force on her body; even from force directly applied to her.


Abilities:

Flight: The capability sustaining flight via the two large wings extending from her shoulder blades. These wings were a result of Julian's bite and are quite strong despite their size and adept at keeping her aloft for days at a time without tiring. Amelia lost the smaller secondary wings that once branched from the center of her back during her first demonic possession, where they retreated into her body. She used these primarily for landings and now has trouble doing so. Despite this little flaw, she is very advanced in flight and is faster in the air than she is on land by large amount, making her top aerial speed somewhere around 426 mph.

Homing Attack: The capability of spiny individuals to compact themselves into a spherical form and lunge at a single, or multiple targets in a row to attack. In Amelia’s case her wings protrude, allowing for a longer jump distance by “surfing” on air currents or extra range when attacking a crowd of targets.

Spin Dash: The ability of spiny organisms to roll oneself into a tight ball to either protect themselves from moderate physical damage and/or propel oneself at high speeds through a rotary motion. In Amelia’s case her wings protrude, allowing flight in this formation. Amelia normally refrains from this action, due to the fact that her quills stiffen and sharpen, increasing the risk of shredding her clothes as she spins.

Woman’s Intuition: The pseudo-psychic talents to read the minds of, speaks subconsciously, and detect the lies of most individuals she comes in contact with. Being a mother for 19 years of her life, Amelia has grown quite used to the lies, half-truths, and suspicious behavior of her 5 children. Due to this and her maternal instincts, she can sense when things aren’t quite right, almost like a sixth sense.

Storming Heart: Small, pink heart shaped rays are summoned and cast from Amelia’s body to be instantaneously sent to her opponent to attack. The rays encircle the foe in a cyclonical fashion and cause damage before disappearing. These rays are unavoidable by ANY means and are capable of hitting ANY intended target whether physical or ethereal. The hearts are able to and strong enough to kill a weakened or feeble opponent, yet only able to trip up or stun a healthy or strong foe. This attack is mostly used as a diversion or irritant and is incredibly effective for escaping danger, but may only be used when Amelia is in possession of at least 20 power rings.

Amy Flash: A harsh pink light is called upon and engulfs all opposition; paralyzing, blinding, and stunning the targets for a varying amount of time. The time fluctuates depending on how much of Amelia’s power is released in the delivery of the attack and the target’s will to escape. The subject can remain immersed in this bright light for up to an hour, to 10 seconds minimum. This attack however can only be utilized when Amelia is in the possession of at least 30 power rings.

Vyspirian Toxicity [see below]: Refers to the venomous and potent liquid secreted by the barbs and fangs on every pure blood Malkavian vampire, those they infect with the virus, or give birth to; to a lesser degree of course depending on the spread of the vampire trait.

Heightened Senses: Increased depth perception, an acute sense of smell, sensitive hearing, night vision, aura identification, and sensing forms of life are all traits that were originally bestowed upon Amelia during her vampirism and improved over time. Her senses also aid in reflex timing and coordination, which make her movements gracefully limber and effective in dodging, escaping or attacking.

Endurance and Rapid Regeneration: The ability to withstand harsh outer forces as well as forces of conflict was also granted via the vampire bite. This ability has saved her on many occasions, allowing her to survive long enough to gather assistance when needed; even through her weaknesses. Amelia is capable of surviving a shotgun blast in the stomach at pointblank range and getting back up immediately to demonstrate a unique ability that most vampires have; the ability to expel particles of weaponry from their bodies by concentrating and contracting the muscles in the afflicted area. The healing factor in most vampires and is quite the norm compared to the prominent superiority of the lycan sort. Varying from species to species based on their specific trait, Vyspirians were already quick healers from the start. However, combined with both vampire and succubus DNA, Amelia's healing factor is now more than double that of her old self; she is able to heal within seconds of receiving tremendously harsh damage, and capable of resisting many variations of sickness. This is only possible because of her body's natural composition, which is predominantly Vyspirian.

Shape shifting: The change of one physical form to another was granted to Amelia the during Fang and Amelia's last battle; after sealing Fang within the confines of herself to stop his assault. Her body stole some of his techniques, giving her his ability to shape shift. Currently, she has yet to perfect this ability and hence, is only capable of changing into things she has seen at least once. She can also replicate herself into 9 other Amelia look-a-likes at will, for a total of 10; although their power is a slightly lessened and they are a bit shorter than the original.

Internal Possession and Petrifaction: One of the trademarks of the Vyspirian specie of vampires; the ability to overcome and manipulate a body, form, or material object without harm to themselves. It is done by a process that tricks the subject's mind into reliving a distracting event to occupy it. A specific form of petrifaction could then be used upon it, leaving the subject immobile and able to be physically possessed without interference. This kind of trance leaves the subject able to hear and see, touch, and taste, but not able to move of its own will or connect with its own thoughts due to the mind link between both the assailant and the victim. The possessor remains unharmed regardless of any pain delivered to the body in which they possess after they have taken complete control, almost like a `human' shield. During this time, whilst in the body, the possessor' ultimately corrupts and damages the mind and body beyond repair, and will destroy it internally if inhabited for more than 12 hours. The petrifaction is transmitted through direct eye contact or by the claws; both which glow in the color of the possessor's aura when utilized in this manner. Petrifaction can also be done without the need for a mind link or possession, just turning the object to a bone-like material. The rocky material is 2nd only to Adamantium in hardness and density...

Lustful Lullaby: As a partial succubus, Amelia is gifted with unearthly beauty used as a means to captivate her victims or nullify her victims’ escape. When Amelia as aroused, her feminine scent is very potent and if inhaled for too long can cause a loss of consciousness in even the strongest of men. Once comatose, the men are kept sleeping with erotic dreams which distracts them long enough for Amelia to devour them and/or escape from danger. This ability does not work on the female gender.


Skills:

Speed and Agility: The ability to run at inhuman speeds brought about from the viral bite of Julian Devitri Severeth was then greatly improved over years and years of chasing after her first and second loves, Sonic the Werehog and Sonic the Hedgehog. This seemingly wasted time allowed her to gradually train her legs to endure stress, friction, strain and increase her full speed, making her full speed around that of 298 miles per hour, capable of leaving afterimages in her wake and evading gunfire… and that’s just with her heels on...

"Amira s Revenge": Reciting an incantation from The Book of Draither, Julian grants the strength and abilities of Amira Sa'Vyier unto her reincarnation, Amelia. With so much power forced into her untrained body and left without an outlet, Amelia is forced into an immediate overdrive similar to her Bloodlust. As a result of such a continuous surge of power, Amelia becomes corrupted by the personal suffering, anger, sadness, and hatred that the Vyspirian priestess experienced during the betrayal that cost her life nearly 2 millennia ago. Extremely hostile towards anyone who is not of Malkavian lineage; this pseudo-transformation is characterized by a blazing body temperature of 2000 degrees, a constant surging of negative energy, increased speed, and the ability to generate indigo fire from her body and through the use of her incredibly advanced necromancy. The fire she creates, unlike normal Malkavian flames are not extinguished by any physical means and will only die out if her opposition is vanquished, killed, or cast away; Amira s influence will return to dormancy within Amelia s body and will automatically be summoned if she is overcome with rage for the duration of the transformation. Amelia will remain Bloodlusted for approximately 10 hours after this occurrence, and subject to behave as such until her demonic tendencies fade away after the 10 hour period. After the initial incantation, Julian remains free of any binding effects and is free to battle alongside Amelia. However, Julian must have already used his Parasitic Embezzlement on a target that can use necromancy in order to initiate this maneuver.

"Neon Suppression": Using the luminescent and reflective glare from their eyes as a means of deception, both Amelia and Julian ambush the opposition with either a paralyzing, or petrifying effect from a direct glance into their true eyes, as opposed to the reflective glares being simultaneously cast about. One look into either pair of their eyes will instantly bestow one of these two immobilizing effects onto whoever does so until said individual is bitten and given the neutralizing solution. Both Amelia and Julian are capable of both paralysis and petrifaction, and may use either when using this maneuver. Neon Suppression is more effective the darker the surrounding area due to the low probability of being seen; but may also be used in daylight, or bright areas due to the natural luminescent properties of their eyes.

"Gale of Illusion": Stirring up gale force winds with his, broad wings, Julian creates an immense windstorm, sweeping the opposition into a cyclonical whirlwind that keeps them levitating several miles off of the ground and immobile; having nothing available to use to descend. Whisked around by the vicious winds, the individual may become dizzy and disoriented; making it even harder to see clearly, or position themselves for a correct descent when the time comes. During this time, Amelia splits herself into 10 solid bodies which all spring at the opposition continuously attacking the target until Julian is unable to continue the cyclone. The Amelia multiples may attack with their claws, tails, Viper; which was also split into 10, or any other item they get in their grasp. They resist the whirling winds with the rapid speeds they use to rush through, so it is incredibly rare that they are trapped in the tornado. This maneuver impairs Julian s ability to fly for a varying amount of time due to exhaustion.

"Beastly Impulse": Bestowing a kiss to her partner in order to transfer half of her inner succubus to him/her, Amelia allows him/her to access her demonic abilities i.e. Bloodlust through his /her own body as an incubus/succubus without restraint; resulting in a slight physical deformation, increased power, increased stamina, and increased speed, and an acute recklessness. In this form, both the succubus and her partner are mentally linked; creating an intertwined instinct, which makes defending, restoring, and attacking with one another effortless. However doing so, limits the mental capacity of both individuals to a feral level. When Amelia leaves her Bloodlusted state, the partner does so automatically, and cannot trigger it without Amelia triggering another Beastly Impulse.

"Parasitic Possession": After Beastly Impulse has been executed; Julian may secure his Parasitic Embezzlement (see Julian s profile) onto Amelia s Bloodlusted form, creating an intangible and ethereal tether between the two, ensuring that they share positive changes within battle such as power increases, restorative healing, etc. Because Amelia is able to slowly restore herself by absorbing negative aura/ miasma and is subject to power increases in ways Julian isn’t, he may take advantage of said occurrences. This maneuver cannot be performed if Julian already has stolen the abilities of three other individuals, without discarding one. Julian may also extend another parasite to another individual to draw their power increases to himself as well; so long he does not exceed three parasites simultaneously.

"Rose's Comet/Shooting Star": Utilizing the mage abilities taught to her by an ex-lover, Lavender calls forth plant-life to constrict an individual with their tendrils until they are unable to move; making them incapable of escaping when Amelia paralyzes the bound individual using her fangs, tail, or via direct eye contact. The orchid pygmy then summons her Starburst and enchants her arrows with a strong radiant energy, which she shoots at the bound individual until they glow a bright yellow color. Making a silent prayer for the individual to live through his landing, Lavender gives a signal to Amelia, who then uses her Viper to slam into them and send the opposition into the sky, until a small twinkle is heard in the distance. If performed in the morning or early afternoon, this maneuver is referred to as Rose s Comet.

"Toxic Pyre": As Amelia's body heats up; the venom running through her veins begins to boil and becomes more flammable; capable of catching fire quite easily when exposed to such. Splitting ounces of her venom into the air like a poisonous torrent, Amelia attempts to surround the entire area and limit the availability of escape. Simultaneously, Drago ignites each individual ball of venom by firing off fireballs after each one, eventually combining her venom and his flame into a poisonous firestorm that rains on top of the opposition. Drago is capable of controlling each individual ember with his pyrokinetics, turning each one into a projectile if it happens to miss its mark.

"Transformations": Amelia Joestar has two main transformations that can be utilized during special conditions: Super and Bloodlust. Both are capable of merging together for another, stronger form.

“Super”: A transformation much like Sonic or Shadow's, where an introduction to the radiation of Chaos Emeralds initiates a chemical and physical reaction in the subject. As the emeralds grant the subject power, certain side effects become apparent; such as golden-yellow fur tint, increased strength, levitation to the flightless, stamina, invincibility, etc.

"Bloodlust": A demonic possession over Amelia spurred by the female's own anger and negativity reaching its peak within her body. During her loyal allegiance to the incubus Mephiless, Amelia was given his aura to assist her less-than-tuned abilities, which then corrupted her body. Upon her death at the hands of another, in a flawed attempt to revive his promising apprentice, Mephiless fueled a tether to connect her body and immortal soul with more of his miasmic aura. At this time, the blending of their auras did little more than keep her tethered to the land of the living and above the fiery pit of hell where she belonged.

It wasn't until the final battle between Amelia and the Demon Lord, Fang that her inner succubus became what it is today. Imprisoning him within her anarchic mind, she kept him locked away from any means of returning to this plain as himself; but not through her. Within her mind he stumbled upon the succubus, bound in chains and corrupted her. Lusting for freedom, the succubus breaks free and possesses the physical body of Amelia when Amelia is stressed beyond her limits physically, mentally, emotionally... or if she hasn't fed on either blood from a negative individual or miasma for 2 days. Driven with Mephiless' blood, and Fang's undying vengeance, she terrorizes all she can get her claws on until she has either become satiated, or until the sun rises. During that time, "Bloodlust" unexplainably falls unconscious for approximately an hour, waking up as her former self. Seeing as her blood bonds and normally becomes one with whatever is put into her body, Bloodlust's influence cannot be absorbed or extracted from her by any means.

Amelia's Random Facts:

Amelia enjoys being petted, but hates having her quills ruffled

When extremely angered (or pregnant), Amelia is capable of breathing flames over 2000 degrees Fahrenheit due to the blue flames within the bellies of all Vyspirian vampires. Although this is solely for the temperature regulation of their cold-blooded bodies, it can be utilized by the only the female specie of Vyspirian vampire as a line of offense. This type of flame cannot be extinguished with water, only sand.

Amelia despite its softness, Amelia's skin is incredibly thick and durable. Because of this, despite the temperature in her body being well over a thousand degrees, she is only lukewarm if in a content mood. The inverse is true for Amelia if she gets overcome with rage, incredibly intoxicated, or "in season." As a result, her skin can sear the flesh from an individual if touched. Approach with caution.

Amelia's primary weapon Viper is name in homage with her primary partner's weapon, Sidewinder. Both named after serpentine creatures. She was also bestowed the nickname "Viper" due to her skill with wielding the black and gray hammerscythe.

According to Drago, Amelia is a major tease

Amelia's can smell with her tongue, and "see" heat signatures with her eyes; using tiny pits located in the black markings on her muzzle

Amelia is not allergic to garlic, but the smell makes her nose twitch uncontrollably

Female Vyspirian wings are usually petite, as are their tails. This is not true for Amelia because of her matriarchal status; since she was marked to ascend the Malkavian throne.

Amelia adores chest fur on a guy and will nuzzle and cuddle it if she is the immediate vicinity.

Amelia's first name begins with A as does her mother's, while her birth sister's name begins with L, like her father's

When she was younger, Amelia's quills resembled her father s; long and spiky. Her hair was cut in the orphanage, and ever since then she kept cutting it until just recently. In an effort to forget her past woes, she dropped her old outfit and old look and allowed her quills to grow long. However she needs to work extra hard to get her sharp quills to stay soft and perfectly styled.

Amelia considers herself an independent woman.

Amelia cannot sleep without something to cuddle, preferably her Sonic plushie; which just recently replaced her Berial plushie, which replaced two Sonic plushies. She claims she threw them both into the fireplace to prove that she was completely over her ex, yet she still has one hiding in the back of her closet.

Amelia was branded with the Vyspirian symbol on her upper thigh of her right leg during the War of Retribution. It's not a tattoo.

Amelia's eyelashes are 18 millimeters long

Amelia is a natural pink color, no quill dye here!

Amelia still gets spooked when she sees herself in the mirror, due to long years of not having a reflection.

Amelia gets along with all of her other parallel counterparts except Amy Rose (prime) and Dahlia Valentine

Amelia is missing several of her body's organs; which were never restored when Mephiless the Darkness incorrectly revived his pink protégé from the fiery gates of Hell. Because she is missing organs from the bottom of her esophagus to her middle of her stomach, she doesn’t have to breathe nor does she have a heartbeat

Amelia still has both roses given to her by her eldest son, Frost

Amelia designs and creates all of Bizzeh's outfits

Amelia is immune to electric-based attacks due to her long years enduring electro-shock therapy in a mental institution that she had been placed in the first time she'd been arrested. Fire-based attacks incur very minimal damage because of Amelia's many encounters with the fire demon Fang and her adaptive properties.

Amelia is an easy blush

Amelia no longer hides the permanent mark of Julian under pink foundation on the left side of her neck.

Amelia is originally from a parallel dimension holding the Mystic Haunt Zone's Mobius. She was brought 1216 years in the past from her futuristic homeland during a last-resort Chaos Control created in the midst of one of Dr. Robotnick's nefarious plots.

Amelia is the "jealous-type" and gets very competitive around other females

Amelia likes yaoi

Amelia likes to sing in the shower

Amelia has the tendency to laugh when people hurt themselves

Amelia is better than Damien, Rhouge, and Lavender at Sonic Adventure 2 Battle, but ties with Julian in rank.

Amelia owns 3 chao, Sonikku, Chaos, and finally Rose; her favorite

Amelia's voice has not changed much from the 12 year old voice her "prime" has. Aside from a loss of shrillness, her voice has a slight seductive flare to it.

Amelia never trips over herself, but is very clumsy

Amelia will become intoxicated if the air she takes in is thick with the scent of blood; leaving her in a mildly drunken state

Amelia is a "hugger"

Amelia's skin and fur will turn a pale if she is ill, in the sunlight without sunscreen, cold, or starving. She regains her radiant fur color at sunset or when she heals

Amelia rarely drinks anything aside from a rare daiquiri every "blue moon", as she cannot hold her liquor very well. It reacts negatively with the flame in her belly igniting it, and casting flames from her mouth when she speaks.

Amelia is incredibly manipulative.

Amelia is not destroyed by bodily dismemberment

Amelia is sadomasochistic and is said to be a glutton for punishment

Amelia blushes, cries, and bleeds the toxic black liquid acting as blood in her body; this substance turns a burgundy or red tone when she has recently fed-- depending on how much blood she drank.

Amelia's eyes glow in the dark

Amelia can become incredibly emotional at the slightest trigger

Amelia has been dead for 16 years, the anniversary on her death is August 23rd. Ominously, this is exactly one month before her birthdates.

Amelia becomes incredibly annoyed when she is referred to as Boobarella, Boobarina, or any name referring to her chest area; namely because as a C cup, she fails to see why the"twins" are such a popular subject. She blames perverted morons, her pygmy trait, and the generous body proportions inherited by her mother; Amethyst

Amelia may lick her hand and straighten her bangs with it when no one is looking.

Amelia loves her "invisible pocket", and uses it all of the time.

When riding on the shoulders of any male Vyspirian, Amelia will playfully pull on his antennae as if they were reigns. This irritates the hell out of Julian, who feels the need to carry her due to her small figure, her tendency to be left behind, and her being easily distracted by unfamiliarity. She currently has done this to every male member of Team Severity, except Drago.

Since Amelia is technically one-half of Lorelei Severeth, she occasionally gives her old outfits, so that she may alter them to her liking. The two act more like sisters than DNA donors, and include Lavender in everything they do together

Each of the 5 types of Vyspirian venom taste sweet on a normal Mobian palette, due to the immense glucose amounts within a Vyspirian body.

Amelia is not very strong, and not the best of fighters unless angry. For this reason she is normally either tricked into being used as bait, or left behind as a diversion; due to the fact that her body cannot be physically destroyed and she is fast enough to avoid getting hit until she can be rescued. This earns her both the “damsel-in-distress” cliché that she hates so much and the reason for most come-from-behind victories in most team battles.

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Vyspirian Toxicity Document
From what is known about the vampiric beasts: Vyspirian “Type T,” Cobrean “Type E,” and Pythonian “Type D ,” the most unusual and perplexing trait would have to be their life essence [blood] categorized into five different divisions: Necrotizing, Palliative , Analgesic, Coercive, and Calcifying, each self-explanatory to its purpose in the body.

Toxicity refers to the ability to project, generate, and secrete a noxious substance from the hollowed fangs, quills, claws, tail tip stingers, barbs, and antennae of the Vyspirian, Pythonian, and Cobrean specie of vampire. Aside from physical contact with these areas on the vampire, the toxic substance has been documented to be spread through person-to person contact including an infected victim and an uncontaminated individual; contact with bodily fluids of the infected or vampire; air contamination, and/ or contact with a contaminated object.

Necrotizing Venom:
A highly corrosive black venom that runs throughout the entire body of the host and can be injected, or projected from the fangs, quills, claws, tail tip stingers, barbs, and antennae of the Vyspirian and Pythonian specie of vampire. Aside from physical contact with these areas on the vampire, the toxic substance may also be spread by person-to person contact including an infected victim and an uncontaminated individual; contact with bodily fluids of the infected or vampire; air contamination, and/ or contact with a contaminated object.
Upon contact with the living or deceased flesh of a subject or object the undiluted venom will instantaneously burn through the skin or outer layer, almost in a phasing manner before traveling through the body’s system. At the contact site, the skin will immediately suffer a harsh trauma, similar to tetrodotoxin poisoning; blistering and dissolving at a blindingly fast velocity before the intense pain can even be felt, which usually occurs from 2 to 4 seconds later. At this rate the body is decomposed almost instantaneously in an explosive manner (within 5 seconds) as various metals , bones, tissue, organs, flesh, and even the cells of the victim are completely broken down and overpowered by the potent substance, leaving nothing but a large amount of waste product just as corrosive and dangerous as the initial venom introduced. This black, sticky waste is the concentrated liquefied remains of the victim’s body left by rapid, partially incomplete degeneration. The Necrotizing venom is eternally poisonous until it is devoured or absorbed into the body of a Vyspirian or Pythonian, where if left as is could contaminate water, air, or nearby life, increasing the chance of a mass plague and planetary destruction by 83% out of a possible 99.9%

However if mixed with the Palliative Venom and trace amounts of other venoms before ejection and/or injection, this effect is slowed dramatically where the amount of dilution is directly comparative to the progression of the venom’s path and the victim’s untimely death. Once contact is made with the diluted venom, the subject will immediately feel shooting pains from the affected area where the skin reddens, turns violet, blackens, then turns a sickly green, decomposing slowly from a minimum duration of 3 hours to a maximum of up to 30 days before gradually melting away. Swelling and stiffness would follow the reddening of the skin and elevated body temperatures of 108.7 degrees have been recorded and found to last the entire process of prolonged death. Blisters will form when skin reaches the sizes documented in elephantiasis cases and spread all over the body, starting from the initial contact site where intense burning and itching sensations would completely overtake the victim until the flesh-eating toxin obliterates all major organs in the system and leads to death. Even after death, the venom will continue to destroy the body until it is nearly gone; in fact only a few bits of solid waste would remain when the virus moves on into the surrounding area.

The mortality rate of this venom is 99.9%, and is reduced to 73% when neutralizing compounds from the same Vypirian or Pythonian vampire is introduced within a 3 minute period. It is unknown what combinations and consistency of the 5 venom categories creates this anti-venom. Due to similarities to the rhinovirus, there is no other known cure. This specific type of venom, like the others is capable of penetrating even the hardiest of immune systems and the most instantaneous of rapid-regenerating healing factors by overpowering and mimicking the signatures of the body’s natural atmosphere. This specific type of effect may either bypass the defenses of the immune system or lie camouflaged in the body until a gap is found within them. In those capable of immediate and thorough regeneration, or those with nearly god-like abilities that allow them to recompose their bodies as such; the venom remains within the body even after such attributes take place, seeing as it bonds with the victim on a multi-cellular level. Because of this, despite it being unable to destroy a god and/or deity alone; the venom will still continuously destroy its physical body over and over, leaving it to find a new one or endlessly regenerate its own.

Palliative Venom:
A placid black venom that runs through the fangs, quills, claws, tail tip stingers, barbs, and antennae of the Vyspirian, Cobrean, and Pythonian specie of vampire and triggers the loss of muscle function for one or more muscles at a time. The paralysis caused by this venom is most often caused by damage in the nervous system, which the Palliative Venom attacks immediately upon injection, projection, or air contamination. Symptoms typically develop within 3 seconds of initial contamination, but may be delayed by up to four hours depending on the immune system of the victim and its defenses. The first symptom of intoxication is a slight numbness of the lips and tongue, appearing between 2-3 seconds and followed by sweating, headache, weakness, and lethargy. The second stage of the intoxication is increasing paralysis. Many victims are unable to move from the bottom of their bodies upward; speech is also affected. The victim, although completely paralyzed by now, may be conscious and in some cases completely lucid until shortly before mental incapacitation and respiratory distress follows. In rare cases, this effect could lead to death or become permanent; however the percentage of such is less than half, seeing as this venom is only used for paralysis of the body and it’s abilities. The Palliative venom normally wears off depending on the amount of venom injected; where the amount of dilution is directly comparative to the progression of the venom’s path and its diminishing.

Analgesic Venom:
A mild venom that runs through the fangs, claws, tail tip stingers, and antennae of the Vyspirian, Cobrean and Pythonian specie of vampire that induces sedation but denies sleep by reducing irritability or excitement in its victim with the overproduction of dopamine in the brain. At higher doses it may result in slurred speech, staggering, poor judgment, and slow, uncertain reflexes; while at its highest dose it could induce permanent sedation, amnesia, or unconsciousness. This is used only to ease or disalarm the target, whom may (depending on the dose) get withdrawal symptoms ranging from restlessness and insomnia to convulsions and death. However, this is incredibly rare.

Coercive Venom:
A gentle black venom that runs through the fangs, tail tip stingers, and antennae of the Vyspirian, Cobrean and Pythonian specie of vampire and that acts as a passionate hypnosis, tapping into a subject's subconscious in order for it to do whatever the vampiric entity instructs. This venom usually takes effect 3 days after the initial injection, where it slowly travels to the brain and connects with the subject’s subconscious in a deep, visceral way distorting and dampening it so it can be easily overcome and corrupted with influence triggering a coercive persuasion with the use of timed dopamine release in the brain to link with the commands of a sire.

A coercive persuasion is a behavioral change applied to cause the “learning" and "adapting" of a set of behaviors. It is distinguished from other forms of benign social learning or peaceful persuasion by the conditions under which it is conducted and by the techniques of environmental and interpersonal manipulation employed to suppress particular behaviors and to train others. By manipulating and molding the subconscious over time, one could change people's attitudes without their knowledge and volition and create new "attitudes" where a subject will do things willingly which they formerly may have detested, things which previously only torture, physical pain, or drugs could have coerced them to do.
However individual suggestibility, psychological and physiological strengths, weakness, and differences react with the degree of severity, continuity, and comprehensiveness in which the various tactics and content of a coercive persuasion are applied, determine the program's effectiveness and/or the degree of severity of damage caused to its victims. It may take longer to work on some, although it is much more effective when performed on the opposite sex.

This venom, when combined with a significant amount of necrotizing venom has been linked to the transformation of others into the classification of vampire from which the dose was given. However, it is also known that other types of venom contribute widely to this physical, chemical, and mental transformation, and depend on the anatomy, classification, and venomous potency for the vampiric individual; there is an endless number of venom combination for this and other effects that these creatures hold, and hence they cannot be extracted and studied further without the participation of that unique vampire. Even if this were the case, this single code would only work for said vampire, since no two vampires, not even twins’ share the same coding.
Calcifying Venom:

A harsh black venom that runs throughout the entire body of the host and can be injected, or projected from the fangs, quills, tail tip stingers, barbs, and antennae of the Vyspirian specie of vampire that initiates a form of Fibrodysplasia ossificans progressiva; which is a disorder in which muscle tissue and connective tissue such as tendons and ligaments are gradually replaced by bone, forming bone outside the skeleton that constrains movement until the subject is incapable of it. When initiated, it disrupts the production of osteoblasts (bone-growing cells), driving them into a state where they are created rapidly and without limit while also corrupting the existing osteoblasts. Starting with the neck and shoulders and proceeding down the body and into the limbs, the osteoblasts are incorporated into the system immediately, where they cause Fibrodysplasia ossificans progressiva within seconds strengthening the mutated bone to nearly indestructible levels, replicating a petrifaction; which may continue outside the body until enveloping it completely and crushing vital organs such as the heart, stomach, brain, and lungs, which may cause a very painful death in less than a few if the bone’s mutation isn’t stopped. If able to be monitored, a Vyspirian vampire may have the skill to create a prison for the subject within its own body, allowing its bones to pierce and envelope the being in a certain way.
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